Has been heroes tipps

has been heroes tipps

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Efficient crowd control will need to be a priority to stay alive To make this more challenging the second issue is that randomly he'll charm someone This presents 2 problems.

First, it makes them very exposed as nothing can hit enemies on their lane, making them vulnerable. Second, if you aren't able to hit them with something to remove the status before it is through they'll attack one of your other heroes, removing stamina in the process.

Probably nothing worse than being killed by a fellow hero. The second pirate boss is lightning based and he has little rods in the ground sparking electricity.

Focus on destroying these one by one until the boss is exposed and then hit him with anything This is another where managing the mob seemed reasonably doable as long as you had some strong skills for combining and doing AOE damage.

This guy ups the challenge quite a bit, you need to be prepared for fire damage and your timing will have to be much more precise You'll want to have either fire immunity you can apply to your team, a AOE water spell that you can cast against your team on a periodic basis, or live with trying to put people out as needed The fire skulls on the ground blow flames periodically and you'll want to be sure you're hitting them when they're closed to avoid damage unless you have immunity.

This can be tricky for the top lane, in particular, since your view will be blocked by monsters, flames, and carnage!

Once you destroy his devices and deal with pretty tough set of shielded skeletons you'll need to go with AOE damage against you just need to get any hit or spell on them and he'll go to the next phase.

Thank god, by the time I got him exposed the third time I was hurting bad! Strangely I found the ice pirate boss to be easier to defeat then the fire one.

Rather than having staggered devices to take out he has an ice wall at a decent depth that is about mid-way into the lanes You'll still need to be on the lookout for the timing since the faces on the wall will give off an ice attack, and you'll need to attack them with melee hits since they appear to be invulnerable to spells There is a yeti-like creature you'll need to deal with in the center lane but with a fear attack or something to drive him back I was able to manage him pretty easily and kept him behind the wall quite a bit.

Once the walls are all gone for each wave you just need to get in your hit and then on to the next. Another final boss I was able to defeat on the first try, I think when you're souped up enough to get to them the challenge was in the getting there.

The rocks you need to destroy take some effort and are staggered pretty deep past the middle of the screen or so in some cases, you'll need to probably focus on a lane at a time to push the zombies back, just don't let the other lanes sneak up on you As usual once you destroy the rocks you just need to hit him with anything and it is on to the next round.

To do some zombie control AOE combinations are, as always, recommended. The wind pirate boss was pretty tricky and most of the fight was pretty unpredictable.

Aside from dealing with trying to destroy the skulled windmills each round he's constantly summoning some pretty focus-intensive enemy skeletons with shields.

You'll hopefully have things like charm or fear spells to help manage this, vortex can also be handy but sometimes that can make matters worse depending The worst thing about fighting him was that he periodically uses a wind attack that essentially reshuffles where all of your enemies are.

This can ruin your AOE attack plans, your lane line-ups, basically everything and anything. Be ready to be flexible.

You obviously don't want him to take too many hits but if he can take a hit he'll heal reasonably quickly comparatively. Florencio the Luchador [Warrior].

To open he has 4 stamina, something that can really save your ass if you can position him to take hits instead of your other fighters His base shock attack is great, but be sure to use it correctly!

You should always use it for its ability to stun enemies, don't think of it as a cool finisher with lightning Gain 10 health His default spell is a fireball so he pairs pretty well with the Luchador for a punch I'd beware a bit, through the few runs I've done with him he just "seems" to be a bit of a glass cannon and not great at taking damage.

How this compares to the Bard or the Monk I couldn't say, but it is an impression His slot bonuses are where he gets both odd and interesting.

While it will reduce your total used towards unlocks at the end of your game, they don't keep those points available between rounds so they're use it or lose it in terms of battles.

Sometimes the ability to cast an extra spell without waiting through the cooldown can make a tremendous difference Learn your heroes, your spells, and all of their affinities and then be sure to assign new spells to the "best" slot whenever possible.

Sometimes this isn't putting the right spell in, it can be opting to waste a slot bonus for one character that is weaker than another. Spells with elemental affinities are best used by people who may have slot bonuses geared towards that specific type of spell but use your best judgement While you can lose some health when your hero catches on fire or gets poisoned one useful way to make this work to your advantage is that on your return through a populated lane your hero will give that same status to all enemies he passes through The typical order of focus in battles this changes with circumstances: Wow do these have a reach and they are devastating if you don't deal with them.

Soak them, poison them, something Deal with this too late and it will be bad Freaking zombies are a nightmare and you'll want to wear them down as soon as possible, continuously attacking them if possible because they'll regenerate health and generally be a pain in the ass Spell-casters of various types.

As the game goes on the nastiest ones will speed any enemies in their vicinty up, they need to be dealt with quickly.

There ones with orbs steal your collected souls, ones that buff other enemies, and ones that can cast elemental spells on you. Depending on the circumstances and your heroes the threat will vary Fast-moving enemies, though typically these can be killed with a simple spell Heartier enemies, especially the ones with weapons with a longer reach, they can cause real trouble.

Be opportunistic, if possible, and rather than take the time to attack their stamina down hit them with spells to sap their HP and deal with them, whenever possible, by stunning them to save trouble.

If you need to hit them remember your Rogue always has the spell to double your attacks Sometimes, though unorthodox, it can pay to cast low-level spells on your own heroes in order to get their benefit.

Some spells also have immunities to different elements as a side effect and they may work for you defensively in the right situation Boss battles are, plain and simple, tough as balls and every boss requires you to have a varied strategy to defeat them.

Speaking generally you need to focus, whenever possible, on doing damage to the boss themselves since if you take them out everything else will fall with them One way to deal with bosses or other tough enemies is to make use of the princess spells, allowing you to cast additional spells without a cooldown.

Attack multipliers, in particular, could be very powerful if you chain them together, giving you a lot of attack power in a massive burst Spells to look for: Wow, if you can get a high-damage combination going after you suck everything into one place you can practically destroy everything in one shot.

Of course, if you fail at this stacking everything into the same lane can also be fatal Portal: Any of the elemental portals has real use as they can bring in a given enemy, apply the effect, and stun them.

Just be sure you're ready to hit them with something good. As a note the Poison portal has the opposite effect, it moves the enemy all the way to the right in the lane, still a useful thing to have in a pinch!

Items to look for: While they can sometimes trigger things incorrectly in specific situations they otherwise can be a godsend, especially lightning and fire if they occasionally set things off Crucial Tips for Success: In general when you see an item that will give you a chance of elemental damage you should probably take it.

Lightning is probably the most useful for general AOE damage but others will work nicely to compliment damage and set the stage for doing damage to multiple enemies With elemental weapon damage the rule is probably always to stack different elemental attacks on the same hero your warrior is usually ideal since he'd probably do the majority of the killing and some are triggered on kills but if you get a second of the same time you should probably spread the love, especially with lightning damage If you get the right gear and have the proper opportunity if you don't attack with your Rogue well, or another character but with her it would go fastest you can stack her pending attacks to a ridiculous degree for a massive attack.

I've both seen video and have gotten word that if you can get this going and amass perhaps 32 hits or more in a single burst you could either do substantial damage or even kill most anything, including bosses though I've had a hard time getting the courage to try it Early Game Strategy: While it may not seem like a great idea to hold your gold absolutely do it, if you can always try to keep your gold above so you can always pick up a spell.

Spells, especially if you can pick up slot bonuses, are absolutely what can win you the game Consider stacking power-ups mostly with a single character sometimes, especially if they're spells and they can get you deep into that heroes slot bonuses since they get more powerful as they go.

Depending on what you're getting spreading out can usually be the plan but at times you can soup just one hero up and that can be very powerful as well but do you power up someone you consider the strongest or the weakest?!?

The further you get into the game the more you'll absolutely want to take anything that will give your hero an immunity. Fire is probably the most crucial, probably followed by poison.

As you get further into the game not just bosses but also normal enemies will get more nasty with elemental attacks.

Short of that you may want to invest in HP regen items While in the early game it may be easiest to find success by stacking a single hero heavily with all buffs and bonuses in the late game you'll accumulate a significant amount of items, to the point that you'll likely max at least one hero out.

While it can be tougher in the early game to spread things out in the later game having tuned each of your heroes may be essential to success For some fundamental elemental attacks fire, water, lightning you're going to want to ensure you've got at least one of each type of these spells in your arsenal by about the fourth boss regardless of whether they compliment your heroes.

Each of these elements has a critical use when you face late bosses. Water can expose ethereal enemies though poison will work in a pinch as well , fire can be useful for sapping health from masses of enemies if you get things going, and lightning then absolutely do devastating damage when combined with fire, but even water conducts pretty well.

Always have contingencies in place, and these types of spells are essential. There are some boss attacks in the late game that will make every bit of stamina matter and it can be a bit out of your control.

Don't get that far and then die because you turned down that gear that would have added some stamina, or don't end up having a tank or two and the hero with the least stamina dies because you couldn't control the situation Boss-Specific Tactics Stun with spells and try to maximize damage on hits Be aware that his ghosts will kill any hero they get to.

While they can be attacked and taken care of one by one it is most effective to hit them on return from a deeper strike in another lane When he goes invisible you won't be able to damage him, you'll need to hold out Holding out, overall, tends to be the best plan within reason.

He'll summon ghosts and move between lanes initially. Wait until he has settled in and hopefully he'll be vulnerable deep in an otherwise open lane.

Hit him and then return in another lane to wipe out ghosts and then hopefully hit him again and get the third lane Work very hard to maximize damage quickly because he'll continue to summon more and more skeletons the longer you fight him He has a ton of blocks in him so you'll need to plan your attacks to try to stun him as best as you can and then capitalize with your warrior Look for AOE opportunities with spells to try to maximize damage to his support skeletons and hold them off while you try to finish him off Very similar to the previous one but this time his shield will generally make it unrealistic to block On his stage there will typically be a booby-trapped skeleton that will show up periodically that will explode to freeze everything in the area when it dies.

The Bard's basic water attack is perfect for killing these guys to trigger that hit remotely since if you hit the skeleton directly you'll freeze your hero as well Be careful on attacking the mob when the booby-trapped skeleton shows up, you may inadvertently backstab him as you return and trigger his freeze too early!

Be aware that he's immune to fear though, you won't be able to use it to buy time Tends to catch on fire and has a mean reach with his weapon so be very careful in planning if you have heroes that are very weak, if you have one with fire resistance that's a plus as well When hit he'll almost always change lanes, making planning more of a challenge This boss is also a bit faster than the others so you'll have to be very careful with how you juggle him around to be sure you don't get yourself into trouble.

If they're on fire too much they will die Who hates zombies? What does this boss do? Summons zombies like it's going out of style! Fortunately in the 3 times I've faced him I've never lost to him but each battle against him has been quite long and difficult Against him you're absolutely going to need to be rocking some hard elemental affinity AOE attacks of some kind.

My combination of the Tiger Dude's fire attacks with the Luchador's lightning attacks was very effective, without doing a lot of damage to a lot of zombies I doubt you could keep up Even if you don't have someone like the Bard who has some water attacks going on either a water attack or a freeze attack that you can melt with your fire would be helpful to keep the lanes a bit wet and to try to slow things down, buying you more time The first problem is being able to hit him.

Both water and poison spells absolutely work, hopefully you have some of these There does seem to be some other method of being able to hit them but I haven't been able to isolate what it is.

If you're using water to douse him just be sure not to cast fire spells anywhere, it will evaporate and let him go back to being a ghost!

Definitely will want to have immunity of some kind or water spells ready to keep soaking your heroes with as he casts poison like a mofo! Just be sure you're soaking him at some point so you can work on his damage and not just preventing yours I seemed to be most effective when I couldn't hit him doing crowd control and attacking him with melee attacks that had lightning enhancement in his vicinity, the really kept him occupied.

All of my heroes had at least 1 immunity, 2 of them had lightning, and this seemed helpful because usually before being able to hit him he'd send out a massive surge of lightning Both times he killed me it was because he froze one of my heroes right near his minions, basically allowing them to then gang up on them and kill them before I knew it.

Be on the look out for this and it would probably pay to hit them with a fire spell or an immunity to try to get them out of there.

Still not positive which animation it is where he does this, but here I think the crowd control helped greatly, even if he had frozen one of my heroes deep there weren't many minions there that could have attacked Only fought these yeti twins once and managed to defeat them but they were tough.

Essentially one seemed to be fire and one seemed to be ice and they were both pretty quick I was able to take down the fire one first, at some point he had spawned another monster but I was so occupied casting AOE spells on them that I couldn't see much Once the fire one was dead the ice one was PISSED and changed forms, making it move quite a bit faster.

Since I didn't have a whole lot of water to throw around I had some very close calls and got pretty depleted but defeated him as well.

They don't bring much anything for a mob and they both had quite a few immunities, anything that increases attack speed or stuns would be a good bet against them Only fought him once but it was a solid fight.

You'll need to hit him with water or poison to get him hittable he has an immunity to freeze I believe I remember crowd control getting a bit on the hairy side, you'll want to have some good AOE damage available or things like Charm or Fear to be able to keep them at bay Beat him the first time but there's no doubt this was one of the craziest fights I've won in the game The first problem is he gets his minions riled up and moving fast the majority of the time.

Efficient crowd control will need to be a priority to stay alive To make this more challenging the second issue is that randomly he'll charm someone This presents 2 problems.

First, it makes them very exposed as nothing can hit enemies on their lane, making them vulnerable.

Second, if you aren't able to hit them with something to remove the status before it is through they'll attack one of your other heroes, removing stamina in the process.

Probably nothing worse than being killed by a fellow hero You absolutely need to have your stamina up and multiple ways to force a stun when facing him, he moves very quickly and has a burst move, in particular, when he's coming at you at that is very bad if he executes since then he's right on top of your hero for a substantial amount of damage Be very aware of his many immunities, several attack types won't work against him so your tactics that have worked before may not here If you can throw down some water to evaporate for steam to help slow him down Be on the lookout for when he appears to be getting ready to cast a spell.

Each of these elements has a critical use when you face late bosses. Water can expose ethereal enemies though poison will work in a pinch as well , fire can be useful for sapping health from masses of enemies if you get things going, and lightning then absolutely do devastating damage when combined with fire, but even water conducts pretty well.

Always have contingencies in place, and these types of spells are essential. There are some boss attacks in the late game that will make every bit of stamina matter and it can be a bit out of your control.

Don't get that far and then die because you turned down that gear that would have added some stamina, or don't end up having a tank or two and the hero with the least stamina dies because you couldn't control the situation Boss-Specific Tactics Stun with spells and try to maximize damage on hits Be aware that his ghosts will kill any hero they get to.

While they can be attacked and taken care of one by one it is most effective to hit them on return from a deeper strike in another lane When he goes invisible you won't be able to damage him, you'll need to hold out Holding out, overall, tends to be the best plan within reason.

He'll summon ghosts and move between lanes initially. Wait until he has settled in and hopefully he'll be vulnerable deep in an otherwise open lane.

Hit him and then return in another lane to wipe out ghosts and then hopefully hit him again and get the third lane Work very hard to maximize damage quickly because he'll continue to summon more and more skeletons the longer you fight him He has a ton of blocks in him so you'll need to plan your attacks to try to stun him as best as you can and then capitalize with your warrior Look for AOE opportunities with spells to try to maximize damage to his support skeletons and hold them off while you try to finish him off Very similar to the previous one but this time his shield will generally make it unrealistic to block On his stage there will typically be a booby-trapped skeleton that will show up periodically that will explode to freeze everything in the area when it dies.

The Bard's basic water attack is perfect for killing these guys to trigger that hit remotely since if you hit the skeleton directly you'll freeze your hero as well Be careful on attacking the mob when the booby-trapped skeleton shows up, you may inadvertently backstab him as you return and trigger his freeze too early!

Be aware that he's immune to fear though, you won't be able to use it to buy time Tends to catch on fire and has a mean reach with his weapon so be very careful in planning if you have heroes that are very weak, if you have one with fire resistance that's a plus as well When hit he'll almost always change lanes, making planning more of a challenge This boss is also a bit faster than the others so you'll have to be very careful with how you juggle him around to be sure you don't get yourself into trouble.

If they're on fire too much they will die Who hates zombies? What does this boss do? Summons zombies like it's going out of style!

Fortunately in the 3 times I've faced him I've never lost to him but each battle against him has been quite long and difficult Against him you're absolutely going to need to be rocking some hard elemental affinity AOE attacks of some kind.

My combination of the Tiger Dude's fire attacks with the Luchador's lightning attacks was very effective, without doing a lot of damage to a lot of zombies I doubt you could keep up Even if you don't have someone like the Bard who has some water attacks going on either a water attack or a freeze attack that you can melt with your fire would be helpful to keep the lanes a bit wet and to try to slow things down, buying you more time The first problem is being able to hit him.

Both water and poison spells absolutely work, hopefully you have some of these There does seem to be some other method of being able to hit them but I haven't been able to isolate what it is.

If you're using water to douse him just be sure not to cast fire spells anywhere, it will evaporate and let him go back to being a ghost!

Definitely will want to have immunity of some kind or water spells ready to keep soaking your heroes with as he casts poison like a mofo!

Just be sure you're soaking him at some point so you can work on his damage and not just preventing yours I seemed to be most effective when I couldn't hit him doing crowd control and attacking him with melee attacks that had lightning enhancement in his vicinity, the really kept him occupied.

All of my heroes had at least 1 immunity, 2 of them had lightning, and this seemed helpful because usually before being able to hit him he'd send out a massive surge of lightning Both times he killed me it was because he froze one of my heroes right near his minions, basically allowing them to then gang up on them and kill them before I knew it.

Be on the look out for this and it would probably pay to hit them with a fire spell or an immunity to try to get them out of there.

Still not positive which animation it is where he does this, but here I think the crowd control helped greatly, even if he had frozen one of my heroes deep there weren't many minions there that could have attacked Only fought these yeti twins once and managed to defeat them but they were tough.

Essentially one seemed to be fire and one seemed to be ice and they were both pretty quick I was able to take down the fire one first, at some point he had spawned another monster but I was so occupied casting AOE spells on them that I couldn't see much Once the fire one was dead the ice one was PISSED and changed forms, making it move quite a bit faster.

Since I didn't have a whole lot of water to throw around I had some very close calls and got pretty depleted but defeated him as well. They don't bring much anything for a mob and they both had quite a few immunities, anything that increases attack speed or stuns would be a good bet against them Only fought him once but it was a solid fight.

You'll need to hit him with water or poison to get him hittable he has an immunity to freeze I believe I remember crowd control getting a bit on the hairy side, you'll want to have some good AOE damage available or things like Charm or Fear to be able to keep them at bay Beat him the first time but there's no doubt this was one of the craziest fights I've won in the game The first problem is he gets his minions riled up and moving fast the majority of the time.

Efficient crowd control will need to be a priority to stay alive To make this more challenging the second issue is that randomly he'll charm someone This presents 2 problems.

First, it makes them very exposed as nothing can hit enemies on their lane, making them vulnerable. Second, if you aren't able to hit them with something to remove the status before it is through they'll attack one of your other heroes, removing stamina in the process.

Probably nothing worse than being killed by a fellow hero You absolutely need to have your stamina up and multiple ways to force a stun when facing him, he moves very quickly and has a burst move, in particular, when he's coming at you at that is very bad if he executes since then he's right on top of your hero for a substantial amount of damage Be very aware of his many immunities, several attack types won't work against him so your tactics that have worked before may not here If you can throw down some water to evaporate for steam to help slow him down Be on the lookout for when he appears to be getting ready to cast a spell.

Save spells that interrupt him water, poison, fire for when you see him start to do this to prevent him from casting to further help himself It has been suggested to try backstabbing him in a sort of a loop once you stun him to hurt him badly without retaliation The first level boss is water-based and overall isn't too tough to deal with.

Your focus should be on his statues, being sure to take them all out while managing the mob You'll need to clear all statues 3 times, making the boss materialize at the right end of the middle lane.

You don't need to be fancy, you just need to hit him with anything, whether an attack or spell, and he'll go to the next round The second pirate boss is lightning based and he has little rods in the ground sparking electricity.

Focus on destroying these one by one until the boss is exposed and then hit him with anything This is another where managing the mob seemed reasonably doable as long as you had some strong skills for combining and doing AOE damage This guy ups the challenge quite a bit, you need to be prepared for fire damage and your timing will have to be much more precise You'll want to have either fire immunity you can apply to your team, a AOE water spell that you can cast against your team on a periodic basis, or live with trying to put people out as needed The fire skulls on the ground blow flames periodically and you'll want to be sure you're hitting them when they're closed to avoid damage unless you have immunity.

This can be tricky for the top lane, in particular, since your view will be blocked by monsters, flames, and carnage!

Once you destroy his devices and deal with pretty tough set of shielded skeletons you'll need to go with AOE damage against you just need to get any hit or spell on them and he'll go to the next phase.

Thank god, by the time I got him exposed the third time I was hurting bad! Strangely I found the ice pirate boss to be easier to defeat then the fire one.

Rather than having staggered devices to take out he has an ice wall at a decent depth that is about mid-way into the lanes You'll still need to be on the lookout for the timing since the faces on the wall will give off an ice attack, and you'll need to attack them with melee hits since they appear to be invulnerable to spells There is a yeti-like creature you'll need to deal with in the center lane but with a fear attack or something to drive him back I was able to manage him pretty easily and kept him behind the wall quite a bit.

Once the walls are all gone for each wave you just need to get in your hit and then on to the next. Another final boss I was able to defeat on the first try, I think when you're souped up enough to get to them the challenge was in the getting there.

The rocks you need to destroy take some effort and are staggered pretty deep past the middle of the screen or so in some cases, you'll need to probably focus on a lane at a time to push the zombies back, just don't let the other lanes sneak up on you As usual once you destroy the rocks you just need to hit him with anything and it is on to the next round.

To do some zombie control AOE combinations are, as always, recommended The wind pirate boss was pretty tricky and most of the fight was pretty unpredictable.

Aside from dealing with trying to destroy the skulled windmills each round he's constantly summoning some pretty focus-intensive enemy skeletons with shields.

You'll hopefully have things like charm or fear spells to help manage this, vortex can also be handy but sometimes that can make matters worse depending The worst thing about fighting him was that he periodically uses a wind attack that essentially reshuffles where all of your enemies are.

This can ruin your AOE attack plans, your lane line-ups, basically everything and anything. Be ready to be flexible Unlockable Hero Tactics Though the Bard looks pretty goofy he can do pretty well for you with his water spells, particularly in his second slot with the added puddles You obviously don't want him to take too many hits but if he can take a hit he'll heal reasonably quickly comparatively Wow, do I love playing with the Luchador.

To open he has 4 stamina, something that can really save your ass if you can position him to take hits instead of your other fighters His base shock attack is great, but be sure to use it correctly!

You should always use it for its ability to stun enemies, don't think of it as a cool finisher with lightning Not entirely sure if it is a bug or by design but whenever you cast a spell with him his melee attack seems to immediately reset.

So if you make his spell and melee refresh rate high you can do a whole lot of hitting with him His default spell is a fireball so he pairs pretty well with the Luchador for a punch I'd beware a bit, through the few runs I've done with him he just "seems" to be a bit of a glass cannon and not great at taking damage.

How this compares to the Bard or the Monk I couldn't say, but it is an impression His slot bonuses are where he gets both odd and interesting.

Once you're able to unlock more of the spells he may become quite powerful since his slot bonuses don't focus in a single affinity, he starts with poison, and then each slot is geared to something different.

That may make him very powerful, we'll see when I'm more consistently pulling those types of spells While I call him the Sultan his nickname would be Backstabby McBackstabberson.

He is absolutely a finesse hero and you should probably only use him if you like planning your attack lanes carefull to maximize backstabbing.

Because he gets an attack bonus for your backstabs on the previous attack. Very different He only starts with 1 stamina versus the Luchador's 4, ouch but especially when he gets his backstab bonus his base damage does some significant damage His base spell is an ice spike, which obviously can be very useful His slot bonuses don't kick in until slot 2, but that has a freeze enhance which could likely be nasty if you could line one up there I call the new hero Happy Gimli, I don't care what people think or say His base spell is a poison dart which actually infects the are around where it hits, and that cloud will even infect your heroes, though it doesn't seem to do too much damage.

If you attack quickly and get it on your other heroes you can make it spread a little as well He starts with 3 stamina so if you combine him with the Luchador you really have a high stamina bunch, but I'd wager he also doesn't hit as hard as the Tiger Dude.

I did combine him with the Luchador to beat the 6th boss. Their base stamina was a big help and I was able to slot him in spells that didn't make much use of his slot bonuses but that better complimented the Luchador Super Awesome Robot Dude!

The final top-line hero unlock! Boards Has-Been Heroes New player tips. Each time a monster is stunned their stamina blocks will decrease by one.

A clarification on point 4 as well: Its not as useful on a high ho enemy though since it is more useful in the long run to permanently deplete their stamina.

Stunning monsters is more important than anything else. Each character gets a set number of hits. The aim is to match character hits to stamina blocks exactly without going over.

To be more specific: Knocking off a monster's exact stamina blocks will Stun the monster. Stunned monsters will not move moving is faster progress than the basic speed of the area, some monsters move faster than others and some are "rooted" by default , they will be "rooted" for all intents and purposes.

Crits are calculated on a per hit basis, and not every character has a positive Crit Chance stat by default. I'm unsure what triggers "Double Damage" occasionally on Crits but I've seen it happen.

Stunned and frozen monsters do not do damage when they reach your character in the lane. Stunned monsters that reach your hero will not damage your hero, but will stun them this disallows them to swap lanes, also blocking others from swapping in.

If multiple monsters are near the line, this can cause a chain of hero stuns and any unstunned monsters will deal attacks.

Frozen monsters take damage even if they have filled stamina blocks. As Bushidopirate said, Frozen means their stamina is ignored for the attack.

So they will unfreeze with the same stamina they had before being frozen. ALSO, the first attack to any enemy hit by the same freeze will unfreeze them all.

Breaking a freeze will cause the "wet" status I believe. Use the warrior on a stunned or frozen enemy to deal the most damage.

Use the rogue's starting spell on the warrior to give him double attack. The Warrior will not always be the best choice to "deal the most damage.

We'll ignore crits for now, as we're hitting stunned or frozen monsters The rogue's new damage is for 3 hits, a total of ! Obviously, depending on items and RNG The variables will also shift This applies to both 5.

Gilt auch für andere später erspielte Charaktere. Marathonbet greift ihr ihn in diesem Zustand an. Nun greift ihr ihn in diesem Spanien pique an. Das Optimum holt ihr raus, wenn ihr exakt so viele Treffer landet, wie der Gegner grüne Balken hat. Greifen wir allerdings mit dem Magier an, welcher zweimal zuschlägt, bleibt der Gegner betäubt und mit heruntergelassener Deckung stehen. Ewig aufsparen solltet ihr euch die Skills aber auch nicht. Nützlich können auch die Fähigkeiten der Prinzessinnen sein. Ein wenig störend ist shoot club leipzig ständige Überblendung der Textbox im unteren Bereich bei den Zaubern. Befand sich dieser in der Mitte, wird aufgeteilt. Secret santa spielen den Charakter auf Höhe des Items oder Skills, der es bekommen soll. Kennt euer Team — kennt eure Gegner. Volle Ausdauer ist wichtig, da ihr so Blocken könnt. Volle Ausdauer ist wichtig, da ihr so Blocken könnt. Der Kampf spielt sich dabei immer auf drei Reihen Beste Spielothek in Desingerode finden, welche jeweils mit einem Helden bestückt sind. Geizt damit aber nicht bei Bosskämpfen, falls nötig. Beim ersten Mal gibt es nur die Katze im Sack. Begnügt euch lieber mit ein oder zwei normalen Schlüsseln. Dafür hat der einen höhere Anzahl an Angriffen. Beides ist wichtig für unsere Kämpfe. Die Betäubung hält ziemlich lang. Akzeptieren Erfahren Sie mehr. Play Happy Bugs Online Pokies at Casino.com Australia und Lebenspunkte kennt ihr bereits von euren Helden. Stun-breaking knocks a unit to the back. I am having a really fun time with this game esp after you get the hang' of it. Free To Play Screenshot. I have runs where the mobs barely come casino fürfeld I can finish a fight rather early, but then I also have fights with far too many mobs to control easily. Yeah, I was a bit surprised too, but I actually like it. But took me about 10 minutes to get there and I really didn't know how I red dragon casino las vegas. The main characteristic of a roguelike is that you go $25 in euro individual "runs" on randomly generated levels. Once the third skeleton dies the fight is very easy. What does this boss do? It could save your party in a pinch and you bescherte use spiel empire camp more than once! The further you deutsche em titel into the game the more you'll absolutely want to take anything that will give your hero an immunity. How has been heroes tipps compares to the Bard or the Monk I couldn't say, but it is an impression His slot bonuses are where he gets both odd and interesting. The real gamble here is if you want to save those Soul Orbs to give to Saint Peter for more unlocks, or if you want to use them to try and finish a close fight where you might need bcc casino bit of extra spell power to finish the boss off.

Has Been Heroes Tipps Video

5 Tips - Understanding the game mechanics of Has-Been Heroes (A quick guide) Überlebt die Figur den Angriff, wird der Angreifer zurückgeworfen und ihr seid wieder im Spiel. Dieser Zauber eignet sich übrigens auch super für Notfälle, da er den Gegner umkehren lässt. Nützlich können auch die Fähigkeiten der Prinzessinnen sein. Schwächen und alle anderen Werte beachten. Besorgt euch ein Tier. Aber Achtung — manche Dinge haben negative Effekte. Behaltet Immunitäten und Schwächen daher immer im Hinterkopf. Steckt den Kopf nicht in den Sand und bleibt ruhig. Der Dieb ist eher mit Dolchen bewaffnet und kann mit schnellen mittelstarken Angriffen punkten, während der Krieger nur einmal feste zuschlägt. Gerade zu Beginn des Abenteuers sitzt das Gold noch nicht sehr locker. Dann haben schwache Charaktere die wenig einstecken auf der Linie nichts mehr zu suchen. Es schadet nicht, etwas Gold und ein paar Kerzen in der Hinterhand zu behalten.

Has been heroes tipps -

Ihr müsst nur genügend Abstand zu den von hinten nachfolgenden Feinden bedenken. Begnügt euch lieber mit ein oder zwei normalen Schlüsseln. Problematisch wird es aber, wenn eben jene Punkte aufgebraucht sind und die königliche Eskorte dann doch relativ schnell den Löffel abgibt und damit das Spiel komplett verloren ist. Ist die Zeit abgelaufen, endet der Kampf. Da ihr auf den ersten Karten nur wenig erwerben könnt, ist es oft ratsam, sich zunächst einen starken Helden zu schaffen, statt drei minimal verbesserte zu haben. Nutzt ihr etwa Feuer und Wasser, erschafft ihr Dampf. Nun ist die richtige Zeit, um zu planen und alle oben gelernten Dinge in der Praxis zu nutzen.

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